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    +91 88943 57155
    Pune, Maharashtra, India

    Duration

    4 Years

    Computer Engineering

    Government Polytechnic Ganai Gangoli
    Duration
    4 Years
    Computer Engineering UG OFFLINE

    Duration

    4 Years

    Computer Engineering

    Government Polytechnic Ganai Gangoli
    Duration
    Apply

    Fees

    ₹2,50,000

    Placement

    92.0%

    Avg Package

    ₹7,50,000

    Highest Package

    ₹15,00,000

    OverviewAdmissionsCurriculumFeesPlacements
    4 Years
    Computer Engineering
    UG
    OFFLINE

    Fees

    ₹2,50,000

    Placement

    92.0%

    Avg Package

    ₹7,50,000

    Highest Package

    ₹15,00,000

    Seats

    300

    Students

    1,200

    ApplyCollege

    Seats

    300

    Students

    1,200

    Curriculum

    Curriculum Overview

    The Computer Engineering program at Govt Polytechnic Ganai Gangoli follows a structured and comprehensive curriculum designed to provide students with both theoretical knowledge and practical expertise. The program spans eight semesters, with each semester comprising core courses, departmental electives, science electives, and laboratory sessions.

    SemesterCourse CodeCourse TitleCredit Structure (L-T-P-C)Prerequisites
    1CE101Engineering Mathematics I3-1-0-4-
    1CE102Physics for Engineers3-1-0-4-
    1CE103Basic Electrical and Electronics Engineering3-1-0-4-
    1CE104Introduction to Programming Using C2-1-2-5-
    1CE105Communication Skills for Engineers2-0-0-2-
    1CE106Engineering Graphics and Design2-1-0-3-
    1CE107Workshop Practice0-0-4-2-
    2CE201Engineering Mathematics II3-1-0-4CE101
    2CE202Digital Logic Design3-1-0-4-
    2CE203Computer Organization and Architecture3-1-0-4CE103
    2CE204Data Structures Using C++2-1-2-5CE104
    2CE205Electromagnetic Fields and Waves3-1-0-4CE102
    2CE206Environmental Science and Engineering2-0-0-2-
    3CE301Engineering Mathematics III3-1-0-4CE201
    3CE302Signals and Systems3-1-0-4CE201
    3CE303Microprocessor and Microcontroller Applications3-1-0-4CE202
    3CE304Object-Oriented Programming Using Java2-1-2-5CE204
    3CE305Probability and Statistics3-1-0-4CE201
    3CE306Human Values and Professional Ethics2-0-0-2-
    4CE401Engineering Mathematics IV3-1-0-4CE301
    4CE402Operating Systems3-1-0-4CE303
    4CE403Database Management Systems3-1-0-4CE304
    4CE404Computer Networks3-1-0-4CE302
    4CE405Software Engineering and Project Management3-1-0-4CE304
    4CE406Design and Analysis of Algorithms3-1-0-4CE304
    5CE501Advanced Mathematics for Engineers3-1-0-4CE401
    5CE502Microelectronics and VLSI Design3-1-0-4CE303
    5CE503Artificial Intelligence3-1-0-4CE402
    5CE504Cryptography and Network Security3-1-0-4CE404
    5CE505Embedded Systems Design3-1-0-4CE303
    5CE506Human Computer Interaction3-1-0-4CE405
    6CE601Machine Learning3-1-0-4CE503
    6CE602Data Mining and Warehousing3-1-0-4CE501
    6CE603Cloud Computing3-1-0-4CE404
    6CE604Internet of Things (IoT)3-1-0-4CE505
    6CE605Research Methodology2-0-0-2-
    6CE606Project Work (Phase I)0-0-10-8-
    7CE701Advanced Data Structures and Algorithms3-1-0-4CE406
    7CE702Computer Vision3-1-0-4CE503
    7CE703Reinforcement Learning3-1-0-4CE601
    7CE704Distributed Systems3-1-0-4CE402
    7CE705Advanced Computer Architecture3-1-0-4CE502
    7CE706Project Work (Phase II)0-0-10-8-
    8CE801Capstone Project0-0-12-12CE706
    8CE802Internship0-0-0-0-
    8CE803Industrial Training0-0-0-0-
    8CE804Entrepreneurship and Innovation2-0-0-2-
    8CE805Professional Development2-0-0-2-
    8CE806Final Year Thesis0-0-12-12CE706

    Advanced Departmental Electives

    Students in their third and fourth years can choose from a wide range of advanced departmental electives that align with emerging trends in technology:

    • Reinforcement Learning: This course explores how agents learn optimal behaviors through trial and error in complex environments. It covers Markov Decision Processes, Q-Learning, Policy Gradient Methods, and Deep Reinforcement Learning.
    • Computer Vision: Students learn to develop systems that can interpret and understand visual information from the world. Topics include image processing, feature extraction, object detection, and neural networks for visual tasks.
    • Cryptography and Network Security: Focuses on protecting data integrity, confidentiality, and availability in networked environments. Covers symmetric and asymmetric encryption, digital signatures, SSL/TLS protocols, and secure communication frameworks.
    • Artificial Intelligence: Introduces students to the fundamentals of AI, including problem-solving techniques, search algorithms, knowledge representation, reasoning, and machine learning methods.
    • Embedded Systems Design: Teaches how to design systems integrated into larger devices. Includes microcontroller programming, real-time operating systems, sensor integration, and hardware-software co-design principles.
    • Machine Learning: Provides a comprehensive understanding of ML algorithms including supervised learning, unsupervised learning, clustering, regression, decision trees, neural networks, and deep learning architectures.
    • Data Mining and Warehousing: Focuses on extracting meaningful patterns from large datasets using various statistical and computational techniques. Topics include data cleaning, transformation, clustering, classification, association rules, and data visualization.
    • Internet of Things (IoT): Explores the architecture and implementation of connected devices. Covers sensor networks, wireless communication protocols, edge computing, and smart city applications.
    • Cloud Computing: Introduces cloud computing models, service types, virtualization technologies, distributed systems, and infrastructure as a service (IaaS), platform as a service (PaaS), and software as a service (SaaS).
    • Distributed Systems: Studies the design and implementation of systems that operate across multiple computers connected via a network. Covers concepts like concurrency, consistency, replication, fault tolerance, and consensus algorithms.

    Project-Based Learning Philosophy

    The department strongly advocates for project-based learning as a core component of the educational experience. This approach allows students to apply theoretical knowledge in real-world scenarios while developing essential skills such as teamwork, problem-solving, communication, and critical thinking.

    Mini Projects

    Mini projects are undertaken during the second and third years of the program. These projects typically span 1-2 months and involve working in small groups on specific technical challenges or innovations. Each project is supervised by a faculty member and evaluated based on:

    • Technical feasibility and innovation
    • Project documentation and presentation quality
    • Team collaboration and individual contribution
    • Problem-solving approach and solution effectiveness

    Final-Year Capstone Project

    The final-year capstone project is a significant undertaking that requires students to demonstrate mastery of their chosen specialization. It involves:

    • Selecting a relevant research topic or industry problem
    • Conducting literature review and technical investigation
    • Developing prototype solutions or conducting experiments
    • Documenting findings in a comprehensive thesis report
    • Presenting results to faculty members and external reviewers

    The project is supervised by a faculty mentor and often involves collaboration with industry partners or research institutions. Successful completion leads to publication opportunities, patent applications, or startup incubation.